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## Uses of Package
net.sf.j3d.threeD.raytracer.engine

Packages that use net.sf.j3d.threeD.raytracer.engine
net.sf.j3d.physics |
net.sf.j3d.threeD.io |
net.sf.j3d.threeD.raytracer.camera |
net.sf.j3d.threeD.raytracer.constructives |
net.sf.j3d.threeD.raytracer.engine |
net.sf.j3d.threeD.raytracer.graphics |
net.sf.j3d.threeD.raytracer.lighting |
net.sf.j3d.threeD.raytracer.network |
net.sf.j3d.threeD.raytracer.primitives |
net.sf.j3d.threeD.raytracer.shaders |
net.sf.j3d.threeD.raytracer.surfaceUI |
net.sf.j3d.threeD.raytracer.textures |
net.sf.j3d.threeD.run |
net.sf.j3d.threeD.ui.dialogs |
net.sf.j3d.threeD.ui.displays |
net.sf.j3d.threeD.ui.event |
net.sf.j3d.threeD.ui.menus |
net.sf.j3d.threeD.ui.panels |
net.sf.j3d.threeD.ui.tree |

Classes in net.sf.j3d.threeD.raytracer.engine used by net.sf.j3d.physics
ParticleGroup
Scene A Scene object represents a scene in 3d.
Surface The Surface interface is implemented by any 3d object which may be intersected by a 3d ray.

Classes in net.sf.j3d.threeD.raytracer.engine used by net.sf.j3d.threeD.io
Scene A Scene object represents a scene in 3d.
Surface The Surface interface is implemented by any 3d object which may be intersected by a 3d ray.

Classes in net.sf.j3d.threeD.raytracer.engine used by net.sf.j3d.threeD.raytracer.camera
Ray A Ray object represents a 3d ray.

Classes in net.sf.j3d.threeD.raytracer.engine used by net.sf.j3d.threeD.raytracer.constructives
AbstractSurface AbstractSurface is an abstract implementation of Surface that takes care of all of the standard methods of Surface that are shared by all Surface implementations in the same way.
Surface The Surface interface is implemented by any 3d object which may be intersected by a 3d ray.

Classes in net.sf.j3d.threeD.raytracer.engine used by net.sf.j3d.threeD.raytracer.engine
AbstractSurface AbstractSurface is an abstract implementation of Surface that takes care of all of the standard methods of Surface that are shared by all Surface implementations in the same way.
Intersection An Intersection object stores data for the intersections between a ray and a surface.
Ray A Ray object represents a 3d ray.
RenderParameters A RenderParameters object stores parameters for the RayTracingEngine.
Scene A Scene object represents a scene in 3d.
Surface The Surface interface is implemented by any 3d object which may be intersected by a 3d ray.
SurfaceGroup A SurfaceGroup object allows Surface objects to be grouped together.
Texture The Texture interface is implemented by classes that can be used to texture a surface.

Classes in net.sf.j3d.threeD.raytracer.engine used by net.sf.j3d.threeD.raytracer.graphics
ParticleGroup

Classes in net.sf.j3d.threeD.raytracer.engine used by net.sf.j3d.threeD.raytracer.lighting
AbstractSurface AbstractSurface is an abstract implementation of Surface that takes care of all of the standard methods of Surface that are shared by all Surface implementations in the same way.
Intersection An Intersection object stores data for the intersections between a ray and a surface.
ParticleGroup
Ray A Ray object represents a 3d ray.
Surface The Surface interface is implemented by any 3d object which may be intersected by a 3d ray.

Classes in net.sf.j3d.threeD.raytracer.engine used by net.sf.j3d.threeD.raytracer.network
Scene A Scene object represents a scene in 3d.

Classes in net.sf.j3d.threeD.raytracer.engine used by net.sf.j3d.threeD.raytracer.primitives
AbstractSurface AbstractSurface is an abstract implementation of Surface that takes care of all of the standard methods of Surface that are shared by all Surface implementations in the same way.
Intersection An Intersection object stores data for the intersections between a ray and a surface.
ParticleGroup
Ray A Ray object represents a 3d ray.
SpacePartition
Surface The Surface interface is implemented by any 3d object which may be intersected by a 3d ray.
SurfaceGroup A SurfaceGroup object allows Surface objects to be grouped together.
SurfaceWrapper A SurfaceWrapper implementation stores/wraps a Surface.

Classes in net.sf.j3d.threeD.raytracer.engine used by net.sf.j3d.threeD.raytracer.shaders
AbstractSurface AbstractSurface is an abstract implementation of Surface that takes care of all of the standard methods of Surface that are shared by all Surface implementations in the same way.
Surface The Surface interface is implemented by any 3d object which may be intersected by a 3d ray.
Texture The Texture interface is implemented by classes that can be used to texture a surface.

Classes in net.sf.j3d.threeD.raytracer.engine used by net.sf.j3d.threeD.raytracer.surfaceUI
AbstractSurface AbstractSurface is an abstract implementation of Surface that takes care of all of the standard methods of Surface that are shared by all Surface implementations in the same way.
Intersection An Intersection object stores data for the intersections between a ray and a surface.
Ray A Ray object represents a 3d ray.
Surface The Surface interface is implemented by any 3d object which may be intersected by a 3d ray.
SurfaceGroup A SurfaceGroup object allows Surface objects to be grouped together.
SurfaceWrapper A SurfaceWrapper implementation stores/wraps a Surface.

Classes in net.sf.j3d.threeD.raytracer.engine used by net.sf.j3d.threeD.raytracer.textures
Texture The Texture interface is implemented by classes that can be used to texture a surface.

Classes in net.sf.j3d.threeD.raytracer.engine used by net.sf.j3d.threeD.run
RenderParameters A RenderParameters object stores parameters for the RayTracingEngine.
Scene A Scene object represents a scene in 3d.

Classes in net.sf.j3d.threeD.raytracer.engine used by net.sf.j3d.threeD.ui.dialogs
AbstractSurface AbstractSurface is an abstract implementation of Surface that takes care of all of the standard methods of Surface that are shared by all Surface implementations in the same way.
Scene A Scene object represents a scene in 3d.
SurfaceGroup A SurfaceGroup object allows Surface objects to be grouped together.

Classes in net.sf.j3d.threeD.raytracer.engine used by net.sf.j3d.threeD.ui.displays
RenderParameters A RenderParameters object stores parameters for the RayTracingEngine.
Scene A Scene object represents a scene in 3d.
Surface The Surface interface is implemented by any 3d object which may be intersected by a 3d ray.

Classes in net.sf.j3d.threeD.raytracer.engine used by net.sf.j3d.threeD.ui.event
Scene A Scene object represents a scene in 3d.
Surface The Surface interface is implemented by any 3d object which may be intersected by a 3d ray.

Classes in net.sf.j3d.threeD.raytracer.engine used by net.sf.j3d.threeD.ui.menus
Scene A Scene object represents a scene in 3d.

Classes in net.sf.j3d.threeD.raytracer.engine used by net.sf.j3d.threeD.ui.panels
AbstractSurface AbstractSurface is an abstract implementation of Surface that takes care of all of the standard methods of Surface that are shared by all Surface implementations in the same way.
Scene A Scene object represents a scene in 3d.
Surface The Surface interface is implemented by any 3d object which may be intersected by a 3d ray.
SurfaceGroup A SurfaceGroup object allows Surface objects to be grouped together.

Classes in net.sf.j3d.threeD.raytracer.engine used by net.sf.j3d.threeD.ui.tree
Scene A Scene object represents a scene in 3d.

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