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## Uses of Class
net.sf.j3d.threeD.raytracer.engine.RenderParameters

Packages that use RenderParameters
net.sf.j3d.threeD.raytracer.engine |
net.sf.j3d.threeD.run |
net.sf.j3d.threeD.ui.displays |

Uses of RenderParameters in net.sf.j3d.threeD.raytracer.engine

Methods in net.sf.j3d.threeD.raytracer.engine with parameters of type RenderParameters
`static RGB[][]` | `RayTracingEngine.render(Scene scene, RenderParameters p, ProgressMonitor monitor)` Renders the specified scene.
`static RGB[][]` | `RayTracingEngine.render(Surface[] surfaces, Camera camera, Light[] lights, RenderParameters p, ProgressMonitor monitor)` Computes all intersection and lighting calculations required to produce an image of the specified width and height that is a rendering of the specified set of Surface objects using the data from the specified Camera and Light object.

Uses of RenderParameters in net.sf.j3d.threeD.run

Methods in net.sf.j3d.threeD.run that return RenderParameters
`RenderParameters` | `Project.getRenderParameters()`

Methods in net.sf.j3d.threeD.run with parameters of type RenderParameters
`void` | `Project.setRenderParameters(RenderParameters r)` Sets the RenderParameters object stored by this Project object.

Uses of RenderParameters in net.sf.j3d.threeD.ui.displays

Methods in net.sf.j3d.threeD.ui.displays that return RenderParameters
`RenderParameters` | `RenderTestFrame.getRenderParameters()`

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