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## Package threeD.raytracer.lighting

Interface Summary
Light | A Light object stores the lighting information used for rendering.
SurfaceLight | A SurfaceLight implementation represents a light that can be represented by some (possible infinite) set of other Light objects.

Class Summary
AmbientLight | An AmbientLight object represents a light that is applied to all objects in the scene.
DirectionalAmbientLight | A DirectionAmbientLight object represents an ambient light source that always comes from a particular direction.
PointLight | An PointLight object represents a light which has its source at a point in the scene.
PointLightGrid | A PointLightGrid object stores a grid of PointLight objects.
RectangularLight | A RectangularLight object provides PointLight samples that are randomly distributed across the a plane surface.
SphericalLight | A SphericalLight object provides PointLight samples that are randomly distributed across the surface of a sphere.

Overview | Package | Class | Use | Tree | Index | Help
| Rings Version 0.3
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Copyright 2003-05 Mike Murray