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## Uses of Interface
threeD.ui.panels.DynamicDisplay

Packages that use DynamicDisplay
threeD.ui.dialogs |
threeD.ui.panels |

Uses of DynamicDisplay in threeD.ui.dialogs

Constructors in threeD.ui.dialogs with parameters of type DynamicDisplay
`EditVectorDialog(Vector vector, DynamicDisplay display)` Constructs a new EditVectorDialog that can be used to edit the specified Vector object.
`EditTransformDialog(AbstractSurface surface, int index, DynamicDisplay display)` Constructs a new EditTransformDialog object that can be used to edit the transformation of the specified AbstractSurface object at the specified index.
`EditRGBDialog(RGB color, DynamicDisplay display)` Constructs a new EditRGBDialog that can be used to edit the specified RGB object.
`AddTransformDialog(AbstractSurface surface, DynamicDisplay display)` Constructs a new AddTransformDialog object using the specified AbstractSurface object.
`AddDialog(java.util.Collection c, DynamicDisplay display, EditableFactory factory)` Constructs a new AddDialog object that can be used to add to the specified Set object.

Uses of DynamicDisplay in threeD.ui.panels

Classes in threeD.ui.panels that implement DynamicDisplay
`class` | `ExpandedEditPanel` An ExpandedEditPanel object can be used to allow a user to set the properties of a set of Editable objects.
`class` | `ExtendedCellEditor` An ExtendedCellEditor object can be used to allow a user to edit values in a table including instances of RGB and Vector.
`class` | `ShaderEditPanel` A ShaderEditPanel object can be used to allow a user to set the editable properties of members of a shader tree (assuming that they implement the Editable interface).
`class` | `TransformSurfacePanel` A TransformSurfacePanel can be used to allow the user to modify an AbstractSurface object's transformations.

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Copyright 2003-05 Mike Murray