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## Uses of Package
threeD.raytracer.lighting

Packages that use threeD.raytracer.lighting
threeD.raytracer.engine |
threeD.raytracer.lighting |
threeD.raytracer.shaders |
threeD.ui.dialogs |
threeD.ui.event |

Classes in threeD.raytracer.lighting used by threeD.raytracer.engine
AmbientLight An AmbientLight object represents a light that is applied to all objects in the scene.
DirectionalAmbientLight A DirectionAmbientLight object represents an ambient light source that always comes from a particular direction.
Light A Light object stores the lighting information used for rendering.
PointLight An PointLight object represents a light which has its source at a point in the scene.

Classes in threeD.raytracer.lighting used by threeD.raytracer.lighting
AmbientLight An AmbientLight object represents a light that is applied to all objects in the scene.
Light A Light object stores the lighting information used for rendering.
PointLight An PointLight object represents a light which has its source at a point in the scene.
SurfaceLight A SurfaceLight implementation represents a light that can be represented by some (possible infinite) set of other Light objects.

Classes in threeD.raytracer.lighting used by threeD.raytracer.shaders
Light A Light object stores the lighting information used for rendering.

Classes in threeD.raytracer.lighting used by threeD.ui.dialogs
Light A Light object stores the lighting information used for rendering.

Classes in threeD.raytracer.lighting used by threeD.ui.event
Light A Light object stores the lighting information used for rendering.

Overview | Package | Class | Use | Tree | Index | Help
| Rings Version 0.3
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Copyright 2003-05 Mike Murray