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## Uses of Package
threeD.raytracer.engine

Packages that use threeD.raytracer.engine
threeD.io |
threeD.raytracer.camera |
threeD.raytracer.engine |
threeD.raytracer.graphics |
threeD.raytracer.lighting |
threeD.raytracer.network |
threeD.raytracer.primitives |
threeD.raytracer.shaders |
threeD.raytracer.surfaceUI |
threeD.raytracer.textures |
threeD.run |
threeD.ui.dialogs |
threeD.ui.event |
threeD.ui.menus |
threeD.ui.panels |
threeD.ui.tree |

Classes in threeD.raytracer.engine used by threeD.io
Scene A Scene object represents a scene in 3d.
Surface The Surface interface is implemented by any 3d object which may be intersected by a 3d ray.

Classes in threeD.raytracer.engine used by threeD.raytracer.camera
Ray A Ray object represents a 3d ray.

Classes in threeD.raytracer.engine used by threeD.raytracer.engine
AbstractSurface AbstractSurface is an abstract implementation of Surface that takes care of all of the standard methods of Surface that are shared by all Surface implementations in the same way.
Intersection An Intersection object stores data for the intersections between a ray and a surface.
Ray A Ray object represents a 3d ray.
RenderParameters A RenderParameters object stores parameters for the RayTracingEngine.
Scene A Scene object represents a scene in 3d.
Surface The Surface interface is implemented by any 3d object which may be intersected by a 3d ray.
SurfaceGroup A SurfaceGroup object allows Surface objects to be grouped together.
Texture The Texture interface is implemented by classes that can be used to texture a surface.

Classes in threeD.raytracer.engine used by threeD.raytracer.graphics
ParticleGroup

Classes in threeD.raytracer.engine used by threeD.raytracer.lighting
AbstractSurface AbstractSurface is an abstract implementation of Surface that takes care of all of the standard methods of Surface that are shared by all Surface implementations in the same way.
Intersection An Intersection object stores data for the intersections between a ray and a surface.
ParticleGroup
Ray A Ray object represents a 3d ray.
Surface The Surface interface is implemented by any 3d object which may be intersected by a 3d ray.

Classes in threeD.raytracer.engine used by threeD.raytracer.network
Scene A Scene object represents a scene in 3d.

Classes in threeD.raytracer.engine used by threeD.raytracer.primitives
AbstractSurface AbstractSurface is an abstract implementation of Surface that takes care of all of the standard methods of Surface that are shared by all Surface implementations in the same way.
Intersection An Intersection object stores data for the intersections between a ray and a surface.
ParticleGroup
Ray A Ray object represents a 3d ray.
Surface The Surface interface is implemented by any 3d object which may be intersected by a 3d ray.
SurfaceGroup A SurfaceGroup object allows Surface objects to be grouped together.

Classes in threeD.raytracer.engine used by threeD.raytracer.shaders
Surface The Surface interface is implemented by any 3d object which may be intersected by a 3d ray.
Texture The Texture interface is implemented by classes that can be used to texture a surface.

Classes in threeD.raytracer.engine used by threeD.raytracer.surfaceUI
AbstractSurface AbstractSurface is an abstract implementation of Surface that takes care of all of the standard methods of Surface that are shared by all Surface implementations in the same way.
Intersection An Intersection object stores data for the intersections between a ray and a surface.
Ray A Ray object represents a 3d ray.
Surface The Surface interface is implemented by any 3d object which may be intersected by a 3d ray.
SurfaceGroup A SurfaceGroup object allows Surface objects to be grouped together.
SurfaceWrapper A SurfaceWrapper implementation stores/wraps a Surface.

Classes in threeD.raytracer.engine used by threeD.raytracer.textures
Texture The Texture interface is implemented by classes that can be used to texture a surface.

Classes in threeD.raytracer.engine used by threeD.run
RenderParameters A RenderParameters object stores parameters for the RayTracingEngine.
Scene A Scene object represents a scene in 3d.

Classes in threeD.raytracer.engine used by threeD.ui.dialogs
AbstractSurface AbstractSurface is an abstract implementation of Surface that takes care of all of the standard methods of Surface that are shared by all Surface implementations in the same way.
Scene A Scene object represents a scene in 3d.
SurfaceGroup A SurfaceGroup object allows Surface objects to be grouped together.

Classes in threeD.raytracer.engine used by threeD.ui.event
Scene A Scene object represents a scene in 3d.
Surface The Surface interface is implemented by any 3d object which may be intersected by a 3d ray.

Classes in threeD.raytracer.engine used by threeD.ui.menus
Scene A Scene object represents a scene in 3d.

Classes in threeD.raytracer.engine used by threeD.ui.panels
AbstractSurface AbstractSurface is an abstract implementation of Surface that takes care of all of the standard methods of Surface that are shared by all Surface implementations in the same way.
Scene A Scene object represents a scene in 3d.
Surface The Surface interface is implemented by any 3d object which may be intersected by a 3d ray.
SurfaceGroup A SurfaceGroup object allows Surface objects to be grouped together.

Classes in threeD.raytracer.engine used by threeD.ui.tree
Scene A Scene object represents a scene in 3d.

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Copyright 2003-05 Mike Murray