Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV NEXT | FRAMES NO FRAMES

## Uses of Interface
net.sf.j3d.threeD.ui.event.ProgressMonitor

Packages that use ProgressMonitor
net.sf.j3d.threeD.raytracer.engine |
net.sf.j3d.threeD.ui.displays |

Uses of ProgressMonitor in net.sf.j3d.threeD.raytracer.engine

Methods in net.sf.j3d.threeD.raytracer.engine with parameters of type ProgressMonitor
`static RGB[][]` | `RayTracingEngine.render(Scene scene, int x, int y, int dx, int dy, int width, int height, int ssWidth, int ssHeight, ProgressMonitor monitor)`
`static RGB[][]` | `RayTracingEngine.render(Scene scene, int width, int height, int ssWidth, int ssHeight, ProgressMonitor monitor)` Computes all intersection and lighting calculations required to produce an image of the specified width and height that is a rendering of the specified Scene object and returns the image as an array of RGB objects.
`static RGB[][]` | `RayTracingEngine.render(Scene scene, RenderParameters p, ProgressMonitor monitor)` Renders the specified scene.
`static RGB[][]` | `RayTracingEngine.render(Surface[] surfaces, Camera camera, Light[] lights, RenderParameters p, ProgressMonitor monitor)` Computes all intersection and lighting calculations required to produce an image of the specified width and height that is a rendering of the specified set of Surface objects using the data from the specified Camera and Light object.

Uses of ProgressMonitor in net.sf.j3d.threeD.ui.displays

Classes in net.sf.j3d.threeD.ui.displays that implement ProgressMonitor
`class` | `ProgressDisplay` A ProgressDisplay object can be used to detect and display internal progress.

Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV NEXT | FRAMES NO FRAMES