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## Package threeD.raytracer.engine

Interface Summary
ParticleGroup |
Surface | The Surface interface is implemented by any 3d object which may be intersected by a 3d ray.
SurfaceWrapper | A SurfaceWrapper implementation stores/wraps a Surface.
Texture | The Texture interface is implemented by classes that can be used to texture a surface.

Class Summary
AbstractSurface | AbstractSurface is an abstract implementation of Surface that takes care of all of the standard methods of Surface that are shared by all Surface implementations in the same way.
Intersection | An Intersection object stores data for the intersections between a ray and a surface.
Ray | A Ray object represents a 3d ray.
RayTracingEngine | The RayTracingEngine class provides static methods for rendering scenes.
RenderParameters | A RenderParameters object stores parameters for the RayTracingEngine.
Scene | A Scene object represents a scene in 3d.
SurfaceGroup | A SurfaceGroup object allows Surface objects to be grouped together.

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Copyright 2003-05 Mike Murray