Uses of Class
net.sf.j3d.threeD.raytracer.engine.Intersection

Packages that use Intersection
net.sf.j3d.threeD.raytracer.engine   
net.sf.j3d.threeD.raytracer.lighting   
net.sf.j3d.threeD.raytracer.primitives   
net.sf.j3d.threeD.raytracer.surfaceUI   
 

Uses of Intersection in net.sf.j3d.threeD.raytracer.engine
 

Methods in net.sf.j3d.threeD.raytracer.engine that return Intersection
static Intersection RayTracingEngine.closestIntersection(Ray ray, Surface[] surfaces)
          Returns an Intersection object that represents the closest intersection (>= RayTracingEngine.e) between a surface in the specified array of Surface objects and the ray represented by the specified Ray object.
 Intersection SurfaceGroup.intersectAt(Ray ray)
          Returns an Intersection object that represents the ray-surface intersections for the AbstractSurface object which is intersected closest to the origin of the ray (>= 0).
 Intersection Surface.intersectAt(Ray ray)
          Returns an Intersection object that represents the values for t that solve the vector equation p = o + t * d where p is a point of intersection of the specified ray and the surface.
 Intersection SpacePartition.intersectAt(Ray r)
           
 

Methods in net.sf.j3d.threeD.raytracer.engine with parameters of type Intersection
static double RayTracingEngine.closestIntersectionAt(Intersection intersect)
          Returns the value (>= RayTracingEngine.e) of the closest intersection point of the specified Intersection object If there are no positive intersections, -1.0 is returned.
 

Uses of Intersection in net.sf.j3d.threeD.raytracer.lighting
 

Methods in net.sf.j3d.threeD.raytracer.lighting that return Intersection
 Intersection PointLightGrid.intersectAt(Ray ray)
          Returns null.
 

Uses of Intersection in net.sf.j3d.threeD.raytracer.primitives
 

Methods in net.sf.j3d.threeD.raytracer.primitives that return Intersection
 Intersection Triangle.intersectAt(Ray ray)
          Returns an Intersection object representing the points along the ray represented by the specified Ray object that intersection between the ray and the triangle represented by this Triangle object occurs.
 Intersection Sphere.intersectAt(Ray ray)
          Returns an Intersection object representing the points along the ray represented by the specified Ray object that intersection between the ray and the sphere represented by this Sphere object occurs.
 Intersection Polynomial.intersectAt(Ray ray)
          Returns an array of double values representing the distance along the ray represented by the specified Ray object that intersection between the ray and the polynomial surface represented by this Polynomial object occurs.
 Intersection Plane.intersectAt(Ray ray)
          Returns an Intersection object representing the points along the ray represented by the specified Ray object that intersection between the ray and the plane represented by this Plane object occurs.
 Intersection Mesh.intersectAt(Ray ray)
           
 Intersection Mesh.MeshFile.intersectAt(Ray ray)
           
 Intersection Cylinder.intersectAt(Ray ray)
          Returns an Intersection object representing the points along the ray represented by the specified Ray object that intersection between the ray and the cylinder represented by this Cylinder object occurs.
 Intersection CSG.intersectAt(Ray ray)
           
 Intersection Cone.intersectAt(Ray ray)
           
 

Uses of Intersection in net.sf.j3d.threeD.raytracer.surfaceUI
 

Methods in net.sf.j3d.threeD.raytracer.surfaceUI that return Intersection
 Intersection AbstractSurfaceUI.intersectAt(Ray ray)
          Returns an Intersection object representing the point along the ray represented by the specified Ray object that intersection between the ray and the surface represented by this AbstractSurfaceUI occurs.