Uses of Class
net.sf.j3d.threeD.raytracer.engine.Ray

Packages that use Ray
net.sf.j3d.threeD.raytracer.camera   
net.sf.j3d.threeD.raytracer.engine   
net.sf.j3d.threeD.raytracer.lighting   
net.sf.j3d.threeD.raytracer.primitives   
net.sf.j3d.threeD.raytracer.surfaceUI   
 

Uses of Ray in net.sf.j3d.threeD.raytracer.camera
 

Methods in net.sf.j3d.threeD.raytracer.camera that return Ray
 Ray ThinLensCamera.rayAt(double i, double j, int screenW, int screenH)
           
 Ray PinholeCamera.rayAt(double i, double j, int screenWidth, int screenHeight)
          Returns a Ray object that represents a line of sight from the camera represented by this PinholeCamera object.
 Ray OrthographicCamera.rayAt(double i, double j, int screenWidth, int screenHeight)
           
 Ray Camera.rayAt(double i, double j, int screenWidth, int screenHeight)
           
 

Uses of Ray in net.sf.j3d.threeD.raytracer.engine
 

Methods in net.sf.j3d.threeD.raytracer.engine that return Ray
 Ray Intersection.getRay()
           
 

Methods in net.sf.j3d.threeD.raytracer.engine with parameters of type Ray
static Intersection RayTracingEngine.closestIntersection(Ray ray, Surface[] surfaces)
          Returns an Intersection object that represents the closest intersection (>= RayTracingEngine.e) between a surface in the specified array of Surface objects and the ray represented by the specified Ray object.
 boolean SurfaceGroup.intersect(Ray ray)
          Returns true if the ray represented by the specified Ray object intersects any of the surfaces represented by this SurfaceGroup object.
 boolean Surface.intersect(Ray ray)
          Returns true if the ray intersects the 3d surface in real space.
 boolean SpacePartition.intersect(Ray r)
           
 Intersection SurfaceGroup.intersectAt(Ray ray)
          Returns an Intersection object that represents the ray-surface intersections for the AbstractSurface object which is intersected closest to the origin of the ray (>= 0).
 Intersection Surface.intersectAt(Ray ray)
          Returns an Intersection object that represents the values for t that solve the vector equation p = o + t * d where p is a point of intersection of the specified ray and the surface.
 Intersection SpacePartition.intersectAt(Ray r)
           
static RGB RayTracingEngine.lightingCalculation(Ray r, Surface[] allSurfaces, Light[] allLights, RGB fog, double fd, double fr, ShaderParameters p)
          Performs intersection and lighting calculations for the specified Ray, Surfaces, and Lights.
 

Constructors in net.sf.j3d.threeD.raytracer.engine with parameters of type Ray
Intersection(Ray ray, Surface surface, double[] intersections)
          Constructs a new Intersection object that represents an intersection between the specified Ray and Surface objects at the specified points along the ray represented by the Ray object.
 

Uses of Ray in net.sf.j3d.threeD.raytracer.lighting
 

Methods in net.sf.j3d.threeD.raytracer.lighting with parameters of type Ray
 boolean PointLightGrid.intersect(Ray ray)
          Returns false.
 Intersection PointLightGrid.intersectAt(Ray ray)
          Returns null.
 

Uses of Ray in net.sf.j3d.threeD.raytracer.primitives
 

Methods in net.sf.j3d.threeD.raytracer.primitives with parameters of type Ray
 boolean Triangle.intersect(Ray ray)
           
 boolean Sphere.intersect(Ray ray)
          Returns true if the ray represented by the specified Ray object intersects the sphere represented by this Sphere object in real space.
 boolean Polynomial.intersect(Ray ray)
          Returns true if the ray represented by the specified Ray object intersects the polynomial surface represented by this Polynomial object in real space.
 boolean Plane.intersect(Ray ray)
          Returns true if the ray represented by the specified Ray object intersects the plane represented by this Plane object in real space.
 boolean Mesh.intersect(Ray ray)
           
 boolean Mesh.MeshFile.intersect(Ray ray)
           
 boolean Cylinder.intersect(Ray ray)
           
 boolean CSG.intersect(Ray ray)
          This method calls intersectAt to determine the value to return.
 boolean Cone.intersect(Ray ray)
           
 Intersection Triangle.intersectAt(Ray ray)
          Returns an Intersection object representing the points along the ray represented by the specified Ray object that intersection between the ray and the triangle represented by this Triangle object occurs.
 Intersection Sphere.intersectAt(Ray ray)
          Returns an Intersection object representing the points along the ray represented by the specified Ray object that intersection between the ray and the sphere represented by this Sphere object occurs.
 Intersection Polynomial.intersectAt(Ray ray)
          Returns an array of double values representing the distance along the ray represented by the specified Ray object that intersection between the ray and the polynomial surface represented by this Polynomial object occurs.
 Intersection Plane.intersectAt(Ray ray)
          Returns an Intersection object representing the points along the ray represented by the specified Ray object that intersection between the ray and the plane represented by this Plane object occurs.
 Intersection Mesh.intersectAt(Ray ray)
           
 Intersection Mesh.MeshFile.intersectAt(Ray ray)
           
 Intersection Cylinder.intersectAt(Ray ray)
          Returns an Intersection object representing the points along the ray represented by the specified Ray object that intersection between the ray and the cylinder represented by this Cylinder object occurs.
 Intersection CSG.intersectAt(Ray ray)
           
 Intersection Cone.intersectAt(Ray ray)
           
 

Uses of Ray in net.sf.j3d.threeD.raytracer.surfaceUI
 

Methods in net.sf.j3d.threeD.raytracer.surfaceUI with parameters of type Ray
 boolean AbstractSurfaceUI.intersect(Ray ray)
          Returns true if the ray represented by the specified Ray object intersects the surface represented by this AbstractSurfaceUI in real space.
 Intersection AbstractSurfaceUI.intersectAt(Ray ray)
          Returns an Intersection object representing the point along the ray represented by the specified Ray object that intersection between the ray and the surface represented by this AbstractSurfaceUI occurs.