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| Packages that use Shader | |
|---|---|
| net.sf.j3d.physics.shaders | |
| net.sf.j3d.threeD.raytracer.engine | |
| net.sf.j3d.threeD.raytracer.shaders | |
| net.sf.j3d.threeD.ui.tree | |
| Uses of Shader in net.sf.j3d.physics.shaders |
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| Classes in net.sf.j3d.physics.shaders that implement Shader | |
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class |
RigidBodyStateShader
A RigidBodyStateShader object can be used to modify the display of other shaders based on a property of the state of a RigidBody object. |
| Methods in net.sf.j3d.physics.shaders that return Shader | |
|---|---|
Shader |
RigidBodyStateShader.getShader()
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| Constructors in net.sf.j3d.physics.shaders with parameters of type Shader | |
|---|---|
RigidBodyStateShader(int type,
double min,
double max,
Shader s)
Constructs a new RigidBodyStateShader object that shades based on the state property specified by the integer type code. |
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| Uses of Shader in net.sf.j3d.threeD.raytracer.engine |
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| Methods in net.sf.j3d.threeD.raytracer.engine with parameters of type Shader | |
|---|---|
boolean |
AbstractSurface.addShader(Shader shader)
Appends the specified Shader object to the list of Shader objects used to shade this AbstractSurface. |
void |
AbstractSurface.setShaders(Shader[] shaders)
Sets the Shader objects (used to shade this AbstractSurface) to those specified. |
| Uses of Shader in net.sf.j3d.threeD.raytracer.shaders |
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| Classes in net.sf.j3d.threeD.raytracer.shaders that implement Shader | |
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class |
BlendingShader
A BlendingShader object provides a method for blending values from two different ColorProducer instances based on lighting. |
class |
CheckerBoardShader
|
class |
DiffuseShader
A DiffuseShader object provides a shading method for diffuse surfaces. |
class |
HighlightShader
A HighlightShader object provides a shading method for highlights on surfaces. |
class |
ReflectionShader
A ReflectionShader object provides a shading method for reflective surfaces. |
class |
RefractionShader
A RefractionShader object provides a shading method for dielectric surfaces. |
class |
ShaderSet
|
class |
SilhouetteShader
A SilhouetteShader object can be used to shade a surface with one color value for all parts of the surface. |
class |
TextureShader
A TextureShader object uses a Texture object as a filter for shader output. |
| Uses of Shader in net.sf.j3d.threeD.ui.tree |
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| Methods in net.sf.j3d.threeD.ui.tree that return Shader | |
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Shader |
ShaderTreeNode.getShader()
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| Constructors in net.sf.j3d.threeD.ui.tree with parameters of type Shader | |
|---|---|
ShaderTreeNode(Shader s,
TreeNode parent)
Constructs a new ShaderTreeNode object. |
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