Uses of Interface
net.sf.j3d.threeD.ui.event.ProgressMonitor

Packages that use ProgressMonitor
net.sf.j3d.threeD.raytracer.engine   
net.sf.j3d.threeD.ui.displays   
 

Uses of ProgressMonitor in net.sf.j3d.threeD.raytracer.engine
 

Methods in net.sf.j3d.threeD.raytracer.engine with parameters of type ProgressMonitor
static RGB[][] RayTracingEngine.render(Scene scene, int x, int y, int dx, int dy, int width, int height, int ssWidth, int ssHeight, ProgressMonitor monitor)
           
static RGB[][] RayTracingEngine.render(Scene scene, int width, int height, int ssWidth, int ssHeight, ProgressMonitor monitor)
          Computes all intersection and lighting calculations required to produce an image of the specified width and height that is a rendering of the specified Scene object and returns the image as an array of RGB objects.
static RGB[][] RayTracingEngine.render(Scene scene, RenderParameters p, ProgressMonitor monitor)
          Renders the specified scene.
static RGB[][] RayTracingEngine.render(Surface[] surfaces, Camera camera, Light[] lights, RenderParameters p, ProgressMonitor monitor)
          Computes all intersection and lighting calculations required to produce an image of the specified width and height that is a rendering of the specified set of Surface objects using the data from the specified Camera and Light object.
 

Uses of ProgressMonitor in net.sf.j3d.threeD.ui.displays
 

Classes in net.sf.j3d.threeD.ui.displays that implement ProgressMonitor
 class ProgressDisplay
          A ProgressDisplay object can be used to detect and display internal progress.