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Class Summary |
| AbstractSurface |
AbstractSurface is an abstract implementation of Surface that takes care of all of the standard methods of Surface
that are shared by all Surface implementations in the same way. |
| Intersection |
An Intersection object stores data for the intersections between a ray and a surface. |
| Ray |
A Ray object represents a 3d ray. |
| RayTracingEngine |
The RayTracingEngine class provides static methods for rendering scenes. |
| RenderParameters |
A RenderParameters object stores parameters for the RayTracingEngine. |
| Scene |
A Scene object represents a scene in 3d. |
| SurfaceGroup |
A SurfaceGroup object allows Surface objects to be grouped together.
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