Rings
Version 0.3

Uses of Package
threeD.raytracer.lighting

Packages that use threeD.raytracer.lighting
threeD.raytracer.engine   
threeD.raytracer.lighting   
threeD.raytracer.shaders   
threeD.ui.dialogs   
threeD.ui.event   
 

Classes in threeD.raytracer.lighting used by threeD.raytracer.engine
AmbientLight
          An AmbientLight object represents a light that is applied to all objects in the scene.
DirectionalAmbientLight
          A DirectionAmbientLight object represents an ambient light source that always comes from a particular direction.
Light
          A Light object stores the lighting information used for rendering.
PointLight
          An PointLight object represents a light which has its source at a point in the scene.
 

Classes in threeD.raytracer.lighting used by threeD.raytracer.lighting
AmbientLight
          An AmbientLight object represents a light that is applied to all objects in the scene.
Light
          A Light object stores the lighting information used for rendering.
PointLight
          An PointLight object represents a light which has its source at a point in the scene.
SurfaceLight
          A SurfaceLight implementation represents a light that can be represented by some (possible infinite) set of other Light objects.
 

Classes in threeD.raytracer.lighting used by threeD.raytracer.shaders
Light
          A Light object stores the lighting information used for rendering.
 

Classes in threeD.raytracer.lighting used by threeD.ui.dialogs
Light
          A Light object stores the lighting information used for rendering.
 

Classes in threeD.raytracer.lighting used by threeD.ui.event
Light
          A Light object stores the lighting information used for rendering.
 


Rings
Version 0.3

Copyright 2003-05 Mike Murray