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Rings Version 0.3 |
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| Packages that use threeD.raytracer.lighting | |
| threeD.raytracer.engine | |
| threeD.raytracer.lighting | |
| threeD.raytracer.shaders | |
| threeD.ui.dialogs | |
| threeD.ui.event | |
| Classes in threeD.raytracer.lighting used by threeD.raytracer.engine | |
| AmbientLight
An AmbientLight object represents a light that is applied to all objects in the scene. |
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| DirectionalAmbientLight
A DirectionAmbientLight object represents an ambient light source that always comes from a particular direction. |
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| Light
A Light object stores the lighting information used for rendering. |
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| PointLight
An PointLight object represents a light which has its source at a point in the scene. |
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| Classes in threeD.raytracer.lighting used by threeD.raytracer.lighting | |
| AmbientLight
An AmbientLight object represents a light that is applied to all objects in the scene. |
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| Light
A Light object stores the lighting information used for rendering. |
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| PointLight
An PointLight object represents a light which has its source at a point in the scene. |
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| SurfaceLight
A SurfaceLight implementation represents a light that can be represented by some (possible infinite) set of other Light objects. |
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| Classes in threeD.raytracer.lighting used by threeD.raytracer.shaders | |
| Light
A Light object stores the lighting information used for rendering. |
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| Classes in threeD.raytracer.lighting used by threeD.ui.dialogs | |
| Light
A Light object stores the lighting information used for rendering. |
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| Classes in threeD.raytracer.lighting used by threeD.ui.event | |
| Light
A Light object stores the lighting information used for rendering. |
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Rings Version 0.3 |
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| PREV NEXT | FRAMES NO FRAMES | |||||||||