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Class Summary |
| BlendingShader |
A BlendingShader object provides a method for blending values from two
different ColorProducer instances based on lighting. |
| DiffuseShader |
A DiffuseShader object provides a shading method for diffuse surfaces.
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| HighlightShader |
A HighlightShader object provides a shading method for highlights on surfaces.
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| ReflectionShader |
A ReflectionShader object provides a shading method for reflective surfaces.
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| RefractionShader |
A RefractionShader object provides a shading method for dielectric surfaces. |
| ShaderFactory |
The ShaderFactory class provides static methods for constructing Shader objects. |
| ShaderParameters |
A ShaderParameters object stores parameters needed by most Shader implementations. |
| ShaderSet |
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| SilhouetteShader |
A SilhouetteShader object can be used to shade a surface with one color value
for all parts of the surface. |
| TextureShader |
A TextureShader object uses a Texture object as a filter for shader output.
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