Rings
Version 0.3

Uses of Interface
threeD.ui.event.Event

Packages that use Event
threeD.run   
threeD.ui.dialogs   
threeD.ui.event   
threeD.ui.menus   
threeD.ui.panels   
threeD.ui.tree   
 

Uses of Event in threeD.run
 

Methods in threeD.run with parameters of type Event
 void RayTracer.eventFired(Event event)
          Method called when an event has been fired.
 

Uses of Event in threeD.ui.dialogs
 

Methods in threeD.ui.dialogs with parameters of type Event
 void TransformationsListModel.eventFired(Event event)
          Method called when an event has been fired.
 void PolynomialTermsListModel.eventFired(Event event)
          Method called when an event has been fired.
 void EditTriangleDialog.eventFired(Event event)
          Method called when an event has been fired.
 void EditPolynomialDialog.eventFired(Event event)
          Method called when an event has been fired.
 void EditPlaneDialog.eventFired(Event event)
          Method called when an event has been fired.
 void EditLightDialog.eventFired(Event event)
          Method called when an event is fired.
 void EditCameraDialog.eventFired(Event event)
          Method called when an event has been fired.
 

Uses of Event in threeD.ui.event
 

Subinterfaces of Event in threeD.ui.event
 interface CameraEvent
          A CameraEvent object represents an event that targets a camera.
 interface LightEvent
          A LightEvent object represents an event that targets a light.
 interface SurfaceEvent
          A SurfaceEvent object represents an event that targets a surface.
 

Classes in threeD.ui.event that implement Event
 class CameraEditEvent
          A CameraEditEvent object represents the event of editing the camera in the current scene.
 class DialogCloseEvent
          A DialogCloseEvent object represents the event of closing a dialog.
 class LightAddEvent
          A LightAddEvent object represents the event of adding a new Light object to the current Scene object.
 class LightEditEvent
          A LightEditEvent object represents the event of editing a light in the current scene.
 class LightRemoveEvent
          A LightRemoveEvent object represents the event of removing a Light object from the current Scene object.
 class SceneCloseEvent
          A SceneCloseEvent object represents the event of closing the current scene.
 class SceneEditEvent
          A SceneEditEvent object represents the event of editing an element of the current scene.
 class SceneEvent
          A SceneEvent object represents an event that has taken place within the current scene.
 class SceneOpenEvent
          A SceneOpenEvent object represents the event of opening of a new scene.
 class SurfaceAddEvent
          A SurfaceAddEvent object represents the event of adding a new surface to the current scene.
 class SurfaceEditEvent
          A SurfaceEditEvent object represents the event of editing a surface in the current scene.
 class SurfaceRemoveEvent
          A SurfaceRemoveEvent object represents the event of removing a Surface object from the current Scene object.
 class UIEvent
          A UIEvent represents an event that involves the user interface.
 

Methods in threeD.ui.event with parameters of type Event
 void EventListener.eventFired(Event event)
          Called when an event has been fired.
 void EventHandler.fireEvent(Event event)
          Notifies all current EventListeners that an event has been fired.
 

Uses of Event in threeD.ui.menus
 

Methods in threeD.ui.menus with parameters of type Event
 void SaveMenu.eventFired(Event event)
          Method called when an event has been fired.
 void OpenMenu.eventFired(Event event)
          Method called when an event has been fired.
 void NewMenu.eventFired(Event event)
          Method called when an event has been fired.
 void FileMenu.eventFired(Event event)
          Method called when an event has been fired.
 void EditSceneMenu.eventFired(Event event)
          Method called when an event has been fired.
 void EditMenu.eventFired(Event event)
          Method called when an event has been fired.
 void DefaultMenuBar.eventFired(Event event)
          Method called when an event has been fired.
 

Uses of Event in threeD.ui.panels
 

Methods in threeD.ui.panels with parameters of type Event
 void TransformSurfacePanel.eventFired(Event event)
          Method called when an event has been fired.
 void TransformationsListModel.eventFired(Event event)
          Method called when an event has been fired.
 void SurfaceListModel.eventFired(Event event)
          Method called when an event has been fired.
 void SurfaceInfoPanel.eventFired(Event event)
          Method called when an event has been fired.
 void RenderPanel.eventFired(Event event)
          Method called when an event has been fired.
 void LightListModel.eventFired(Event event)
          Method called when an event has been fired.
 void LightInfoPanel.eventFired(Event event)
          Method called when an event has been fired.
 void EditSurfacePanel.eventFired(Event event)
          Method called when an event has been fired.
 void EditDefaultSurfaceTransformPanel.eventFired(Event event)
          Method called when an event has been fired.
 

Uses of Event in threeD.ui.tree
 

Methods in threeD.ui.tree with parameters of type Event
 void SceneTreeNode.eventFired(Event event)
          Method called when an event has been fired.
 


Rings
Version 0.3

Copyright 2003-05 Mike Murray