Rings
Version 0.3

Uses of Interface
threeD.ui.event.ProgressMonitor

Packages that use ProgressMonitor
threeD.raytracer.engine   
threeD.ui.displays   
 

Uses of ProgressMonitor in threeD.raytracer.engine
 

Methods in threeD.raytracer.engine with parameters of type ProgressMonitor
static RGB[][] RayTracingEngine.render(Scene scene, int width, int height, int ssWidth, int ssHeight, ProgressMonitor monitor)
          Computes all intersection and lighting calculations required to produce an image of the specified width and height that is a rendering of the specified Scene object and returns the image as an array of RGB objects.
static RGB[][] RayTracingEngine.render(Scene scene, int x, int y, int dx, int dy, int width, int height, int ssWidth, int ssHeight, ProgressMonitor monitor)
           
static RGB[][] RayTracingEngine.render(Scene scene, RenderParameters p, ProgressMonitor monitor)
          Renders the specified scene.
static RGB[][] RayTracingEngine.render(Surface[] surfaces, Camera camera, Light[] lights, int x, int y, int dx, int dy, int width, int height, int ssWidth, int ssHeight, ProgressMonitor monitor)
          Computes all intersection and lighting calculations required to produce an image of the specified width and height that is a rendering of the specified set of Surface objects using the data from the specified Camera and Light object.
 

Uses of ProgressMonitor in threeD.ui.displays
 

Classes in threeD.ui.displays that implement ProgressMonitor
 class ProgressDisplay
          A ProgressDisplay object can be used to detect and display internal progress.
 


Rings
Version 0.3

Copyright 2003-05 Mike Murray