Rings
Version 0.3

Uses of Interface
threeD.ui.panels.DynamicDisplay

Packages that use DynamicDisplay
threeD.ui.dialogs   
threeD.ui.panels   
 

Uses of DynamicDisplay in threeD.ui.dialogs
 

Constructors in threeD.ui.dialogs with parameters of type DynamicDisplay
EditVectorDialog(Vector vector, DynamicDisplay display)
          Constructs a new EditVectorDialog that can be used to edit the specified Vector object.
EditTransformDialog(AbstractSurface surface, int index, DynamicDisplay display)
          Constructs a new EditTransformDialog object that can be used to edit the transformation of the specified AbstractSurface object at the specified index.
EditRGBDialog(RGB color, DynamicDisplay display)
          Constructs a new EditRGBDialog that can be used to edit the specified RGB object.
AddTransformDialog(AbstractSurface surface, DynamicDisplay display)
          Constructs a new AddTransformDialog object using the specified AbstractSurface object.
AddDialog(java.util.Collection c, DynamicDisplay display, EditableFactory factory)
          Constructs a new AddDialog object that can be used to add to the specified Set object.
 

Uses of DynamicDisplay in threeD.ui.panels
 

Classes in threeD.ui.panels that implement DynamicDisplay
 class ExpandedEditPanel
          An ExpandedEditPanel object can be used to allow a user to set the properties of a set of Editable objects.
 class ExtendedCellEditor
          An ExtendedCellEditor object can be used to allow a user to edit values in a table including instances of RGB and Vector.
 class ShaderEditPanel
          A ShaderEditPanel object can be used to allow a user to set the editable properties of members of a shader tree (assuming that they implement the Editable interface).
 class TransformSurfacePanel
          A TransformSurfacePanel can be used to allow the user to modify an AbstractSurface object's transformations.
 


Rings
Version 0.3

Copyright 2003-05 Mike Murray